Friday, 23 October 2015

LO2 - Interview notes/questions

1.) How do you feel about the development of games over the last ten years or so?
I think that the development of games has gone so quickly. Every year games are progressing faster and faster, especially more recently I'm really looking forward to seeing what developers release now.

2.) What games are you most looking forward to after the E3 showcase?
I'd say I'm mostly looking forward to playing Star Wars Battlefront. I was a big fan of the films and I used to play the old Star Wars Battlefront games. If it's anything like the previous ones then it will be a great game. I've seen the trailers for it which are amazing and it's the first game on my pre-order list.


3.) What is your favourite genre of game, and why?
Action-adventure because often I like the abilities that the character has, such as climbing in Assassins Creed. Also, I really like games being open-world and having the ability to do what you want whenever you want because it gives the gamer a sort of freedom and action that no other game can.

Thursday, 22 October 2015

LO2 - Copyright

There are a range of problems that my magazine will come across and that I have tried to avoid when producing it. Since my magazine is for the games industry, screenshots and in-game images of characters and game cases will need to be used in my magazine. I would need to ask the company who developed the game for permission to use their content.

While I was developing my magazine I ensured that I didn't use any content which could offend anyone such as glorification of alcohol, violence, drug taking or sexual activities. Since I will be looking at games which are for people ages 18 and over, I will need to ensure that I do not glorify violence, however to buy the magazine customers will need to be 18+ and therefor will be able to read some of content relating to themes of violence and death in games which have been reviewed or featured in my magazine.

Monday, 12 October 2015

LO3 - Peer Assessment

Reviewer:
James Bennett

Grade given:
Distinction

Feedback 1:
Great colour scheme/house-style to suit the style of the magazine.

Feedback 2:
Clear fonts to match the style of the magazine.

Feedback 3:
Great layout which resembles other gaming magazines.


Monday, 28 September 2015

LO1 - Asset list

Page 1: Front cover
  • Magazine title
  • 2-4 Puffs
  • Images of games
  • Game titles at top
  • Date
  • Slogan/header

Page 2: Editorial
Page title "Welcome"
  • Images of games

Page 3: Article 1
  • Header
  • Text about a game/event

Page 4/5: Article 2
  • Header
  • Text about a game/event

Page 6/7: Article 3
  • Header
  • Text about a game/event
Page 8: Advert

Friday, 25 September 2015

Lesson starter - InDesign practice

I have been using InDesign so that I can improve and learn the skills that I will eed to produce my own magazine to a high standard of quality. I attempted to create a magazine from scratch, with no resources, which was difficult. I now know that I need to prepare the resources, such as tet, fonts, colours and images so that I can organise the content more easily. I have learnt about wrapping text and how to order the different text and images I imported onto InDesign. I also created some materials using Photoshop and imported as png's or psd files so that they would have no background in InDesign, allowing me to set the contour options to detect edges.


Monday, 21 September 2015

Self reflection - Most urgent jobs to complete this week

Tasks to complete this week:
  • Draft Articles
  • Moodboard
  • Fonts/Graphics/Color samples
  • Production Schedule

Friday, 18 September 2015

LO1 - Editorial Planning

What I want to tell my readers:
For my editorial I want to inform the reader on what is covered in the magazine and provide them some short spouts of information, which relate to the biggest news and upcoming games. I want to tell my readers about future games and gaming events. In the remainder of the magazine I will also provide information about games that have already been released in order to give the reader a review so that they can decide if they want to purchase the game. For the readers who are more involved in the gaming community I want to provide them key dates and details about how the gaming community is progressing and constantly evolving.

The strongest article in my magazine:
The strongest article will be about the upcoming games of 2016. I want to inform the reader about new and upcoming games and give them details about them that may help them to decide whether or not they purchase the game when it's released.

What experiences brought me to develop this magazine:
I wanted to make a gaming magazine because from a young age I have loved playing games. As the community has grown and the quality of games has progressed, I have become more and more interested by them. In the future I would like to work in the gaming industry, particularly level or concept design. This knowledge and interest I have in the games industry is what has inspired me to develop a gaming magazine.