Monday 28 September 2015

LO1 - Asset list

Page 1: Front cover
  • Magazine title
  • 2-4 Puffs
  • Images of games
  • Game titles at top
  • Date
  • Slogan/header

Page 2: Editorial
Page title "Welcome"
  • Images of games

Page 3: Article 1
  • Header
  • Text about a game/event

Page 4/5: Article 2
  • Header
  • Text about a game/event

Page 6/7: Article 3
  • Header
  • Text about a game/event
Page 8: Advert

Friday 25 September 2015

Lesson starter - InDesign practice

I have been using InDesign so that I can improve and learn the skills that I will eed to produce my own magazine to a high standard of quality. I attempted to create a magazine from scratch, with no resources, which was difficult. I now know that I need to prepare the resources, such as tet, fonts, colours and images so that I can organise the content more easily. I have learnt about wrapping text and how to order the different text and images I imported onto InDesign. I also created some materials using Photoshop and imported as png's or psd files so that they would have no background in InDesign, allowing me to set the contour options to detect edges.


Monday 21 September 2015

Self reflection - Most urgent jobs to complete this week

Tasks to complete this week:
  • Draft Articles
  • Moodboard
  • Fonts/Graphics/Color samples
  • Production Schedule

Friday 18 September 2015

LO1 - Editorial Planning

What I want to tell my readers:
For my editorial I want to inform the reader on what is covered in the magazine and provide them some short spouts of information, which relate to the biggest news and upcoming games. I want to tell my readers about future games and gaming events. In the remainder of the magazine I will also provide information about games that have already been released in order to give the reader a review so that they can decide if they want to purchase the game. For the readers who are more involved in the gaming community I want to provide them key dates and details about how the gaming community is progressing and constantly evolving.

The strongest article in my magazine:
The strongest article will be about the upcoming games of 2016. I want to inform the reader about new and upcoming games and give them details about them that may help them to decide whether or not they purchase the game when it's released.

What experiences brought me to develop this magazine:
I wanted to make a gaming magazine because from a young age I have loved playing games. As the community has grown and the quality of games has progressed, I have become more and more interested by them. In the future I would like to work in the gaming industry, particularly level or concept design. This knowledge and interest I have in the games industry is what has inspired me to develop a gaming magazine.

Monday 14 September 2015

LO2 - Legal and Ethical Issues

Legal

3 ways in which my planned print-based media product could break the law:
  1. Defaming particular events, games, developers or consoles
  2. Stealing third party material (copyrighted images/information)
  3. Fabricating information about events, games, developers or consoles
Obscene Publications Act of 1959 and 1964
It is an offence to publish content which may 'deprave or corrupt' the reader. I will avoid obscene publication by not publishing any violent, graphic or sexual content because younger people will be able to access some of the content and I do not want them to be exposed to any obscene content.

The Defamation Act of 2013
Defamation is where you publish information which isn't true and could harm the reputation of the individual or company you are writing about. I will avoid defamation by not publishing false information about particular events, games, developers or consoles.

Copyright law
Copyrighted property cannot be legally used without the permission of the contents owner. I would avoid copyright infringement by using original content which I have created, or asking for permission from the creator if I decide to use someone else's material. If I need to publish information for the good of the public, then the publication would be exempt from copyright.

Negligent Publication
Published information which could cause someone to become seriously injured, or die from, is considered to be a 'negligent publication.' I will avoid negligence by not providing the reader with information which could cause them to injure themselves.

Ethical
Ethical issues are things which are not accepted by society and would offend people in some way, however it can not be brought to court because it isn't backed by law. I am going to avoid ethical issues by only publishing content about the average gamer rather than focusing on specific people within the gaming community. When talking about violent, graphic or sexual content I will be cautious to ensure that I do not say anything which would be considered socially unethical, I could do this by making sure it is clear my opinion is only related to the game rather than the realistic view of violence in society. Violence and breaking the law in games such as GTA can be entertaining, but I will need to make sure it is clear that I am not promoting violence being copied out of games.

Friday 11 September 2015

LO2 - Photo-shoot planning

Locations to consider for a photo-shoot

EGX 2015
Birmingham
B40 1NT
Time of day: - 11am
Cost: £86.20 + Event tickets
Method of transport: Train, bus

PlayExpo 2015
Manchester
M17 8AS
Time of day: 11am
Cost: £37.80 + Event tickets
Method of transport: Train, bus

GraingerGames
33 High St,
Sheffield
South Yorkshire
S1 2GA
Phone: 0114 272 3782
Time of day: 12am
Cost: £1.40
Method of transport: Bus

SumoDigital Ltd
800 Brightside Lane

Sheffield
South Yorkshire

S9 2RX
Phone: 0114 242 676
Time of day: 12am
Cost: £1.40
Method of transport: Bus

Playtime Video Games Ltd
103 Pinstone Street
Sheffield
South Yorkshire
S1 2HJ
Phone: 0114 272 3723

Time of day: 12am
Cost: £1.40
Method of transport: Bus

UTC Sheffield
111 Matilda St
Sheffield
South Yorkshire
S1 4QF
Phone: 0114 260 3970
Time of day: 12am
Cost: £1.40
Method of transport: Bus